Object (computer science) — In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure. (With the later introduction of object oriented programming the same word,… … Wikipedia
Polymorphic association — is a term used in discussions of Object Relational Mapping with respect to the problem of representing in the relational database domain, a relationship from one class to multiple classes. In statically typed languages such as Java these multiple … Wikipedia
Polymorphic Inline Cache — is when you cache more than one object >method lookup pair per location in the code.Ex from the Ruby language:def go(a) a.goendIf you call this with different a parameters then the VM would remember which one goes with which and cache and reuse… … Wikipedia
Object-oriented design — OOD redirects here. OOD may also refer to Officer of the Deck, Officer of the day, or the Ood. Object oriented design is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to… … Wikipedia
Object slicing — This article is about object oriented programming. For other uses of slicing, see Slicing (disambiguation). In object oriented programming, a subclass typically extends its superclass by defining additional member variables. If a superclass… … Wikipedia
Polymorphism in object-oriented programming — In simple terms, polymorphism is the ability of one type, A, to appear as and be used like another type, B. In strongly typed languages, this usually means that type A somehow derives from type B, or type A implements an interface that represents … Wikipedia
Inheritance (object-oriented programming) — In object oriented programming (OOP), inheritance is a way to reuse code of existing objects, establish a subtype from an existing object, or both, depending upon programming language support. In classical inheritance where objects are defined by … Wikipedia
List of object-oriented programming terms — Those words found in object oriented programming. Some are related to OOP and some not. A * Abstract class (also called deferred class) * Abstract method * Abstraction (computer science) * Access control * Accessor method * Allocated class *… … Wikipedia
GRASP (Object Oriented Design) — GRASP stands for General Responsibility Assignment Software Patterns (or sometimes Principles). It is used in object oriented design, and gives guidelines for assigning responsibility to classes and objects.Examples of different… … Wikipedia
Name binding — In programming languages, name binding is the association of objects (data and/or code) with identifiers.[1] An identifier bound to an object is said to reference that object. Machine languages have no built in notion of identifiers, but name… … Wikipedia
Type polymorphism — In computer science, polymorphism is a programming language feature that allows values of different data types to be handled using a uniform interface. The concept of parametric polymorphism applies to both data types and functions. A function… … Wikipedia